brazerzkidaicolors.blogg.se

All dying light codes
All dying light codes









  1. #All dying light codes full#
  2. #All dying light codes code#

You’ll find it on top of a small bookshelf flanked on both sides by large storage shelves. There’s a safe in a building right on the border between Muddy Grounds and The Wharf. In one of the higher rooms of the tower you’ll find the safe on top of a wooden box. For this one, you’ll also need to parkour your way up the tower. The Church of Saint Thomas The Apostle also has a safe in it. Search around for a grey cabinet, and inside will be a safe. Parkour your way up to the third level and go inside. The building in New Dawn Park closest to the border between Downtown and Garrison has a safe lurking in it. From there, find your way into and up the church’s tower and you’ll find a safe sitting on a table. Parkour your way up the church until you’re on the roof.

#All dying light codes code#

If you’re not a Slipknot fan, don’t worry - we have the devilish code below.įor this safe, you’ll need to head over to the church in the Old Villedor Bazaar. At the top of the tower you’ll find a safe with a quirky Slipknot reference for a clue. The Broadcast quest will also lead you to the VNC tower. Once inside, however, you’ll need to power on the three terminals to open up their corresponding gates. The Garrison Electrical Station safe is fairly simple to find in Dying Light 2 - the Broadcast quest will lead you right to it. From there, you’ll need to make your way down to a jutting out rampart with a green door - the safe is in that room.īroadcast Quest / Garrison Electrical Station Safe If you do kill Jack and Joe, just head over to the Horseshoe Water Tower in Horseshoe and take the lift up. Following the quest will eventually lead you directly to the safe via a map marker. If you don’t kill Jack and Joe during the Water Tower quest, you’ll receive the Moonshine quest while in prison. Moonshine Quest / Horseshoe Water Tower Safe Fall to that lower level and the safe will be on a desk. Once on the roof, enter the rooftop level room and walk until you find a hallway that leads to a lower level. Either way, you’ll need to do some parkouring up to the top of the Military Airdrop building. The safe is located in a boarded up trailer inside the hideout.įor this safe, you can either take out the Bandits in the downtown thugs camp or just try to be sneaky about it. There’s another Nightrunner’s Hideout near the dam that you may stumble upon when meeting Dr. Go into the building, hang right, and on the far table will be a safe. At the end of the path is a Neoclassical building with Roman columns and a partially boarded up entrance. You’ll find a Nightrunner’s Hideout with a yellow lawn crossed by two dirt paths in a “T” shape in Houndfield near its joint border between Trinity and Quarry End. Once there, you’ll need to dive into the water to uncover the safe. This asks the player to unscramble a set of messages to come up with the code, and eventually leads them to the basement of the wharf water tower at Muddy Ground. If you keep the map after the Deserter quest, you’ll unlock the Treasure Hunt quest. The quest marker leads directly to the safe, and the room it’s housed in has a few clues scattered around that, when deciphered, give you the safe’s three digit code. The First Biomarker side quest given by McGregor in Houndfield requires the player to open a safe inside Saint Joseph hospital to find a Biomarker. First Biomarker Quest / Saint Joseph Hospital Safe

all dying light codes

Here are the locations and combinations for all the safes we know about in Dying Light 2. While most of the safes we have found can be opened with a bit of sleuthing around their room for clues or questing, they can also be accessed simply by inputting the correct combination. Some come in the form of locked safes scattered around Villedor, filled with valuable yet inaccessible loot.

#All dying light codes full#

Dying Light 2 is chock full of surprises.











All dying light codes